Jon wrote:
RAM usage is determined by which OS calls are made to some degree. For example, if you pull in the text rendering stuff, that will take some RAM.
Much of the ram is being used by the bluetooth stack and OS. Though we haven't tweaked it significantly to reduce the memory footprint. 2kB should be enough for everyone! =D
What are you trying to do that requires > 2kB of RAM or are you just trying to find the limits?
I'm trying to represent a full screen Game of Life board. I think I can work around not being able to have two full board states in memory though.