Post subject: Simulator bug with pulse_set_draw_window?
Posted: Thu Feb 17, 2011 12:24 am
Joined: Wed Feb 16, 2011 11:41 pm Posts: 2
Hey Jon,
I think the simulator is not correctly using the draw window, it does not seem to wrap back up to the top left of the draw window.
Here's an easy way to reproduce the oddness: -Take the Analog Watchface example code. -In pulse_app.c, increase the loop bounds to say, 10000 on lines 123,129,135 -The drawing should stay within the draw window but it doesn't, attached a screenshot.
Attachments:
File comment: drawing is out of the window bounds
Screenshot.png [ 10.64 KiB | Viewed 145 times ]
Jon
Post subject: Re: Simulator bug with pulse_set_draw_window?
Posted: Thu Feb 17, 2011 1:35 am
Joined: Tue Feb 15, 2011 1:00 am Posts: 60
Thanks for the bug report. We'll get that fixed tomorrow and post a new simulator package.
Jon
Post subject: Re: Simulator bug with pulse_set_draw_window?
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