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 Post subject: pulse_set_draw_window() bug in simulator
PostPosted: Sat Mar 26, 2011 4:18 pm 

Joined: Sun Feb 27, 2011 11:32 am
Posts: 71
It seems that the simulator doesn't handle pulse_set_draw_window() the same as the watch hardware. To draw a 2x2 box on the watch, I run:
pulse_set_draw_window(x, y, x+1, y+1);
for(int i=0 ; i < 4 ; i++)
    pulse_draw_point24(color);

But in the simulator it produces a 1x4 box, as you can see in the screenshot (this also causes noisy edges in the sides):


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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Sat Mar 26, 2011 4:22 pm 

Joined: Tue Feb 15, 2011 10:35 pm
Posts: 42
I'll take a look into that and have it fixed for the next simulator release.


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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Mon Mar 28, 2011 7:09 pm 

Joined: Tue Feb 15, 2011 10:35 pm
Posts: 42
Tested it out in the simulator and it looks ok. Seems that you're using an older version of the simulator, I believe the current version is 1.1. I'll also be releasing a new version of the simulator this week.


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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Tue Mar 29, 2011 7:32 pm 
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Joined: Fri Mar 04, 2011 8:54 pm
Posts: 82
Are you guys going to update your VM image as well because that one is still on v1.0



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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Tue Mar 29, 2011 9:09 pm 

Joined: Tue Feb 15, 2011 10:35 pm
Posts: 42
Johan wrote:
Are you guys going to update your VM image as well because that one is still on v1.0

The VM image doesn't need to be updated. All you need to do is replace the simulator in the VM with the latest version on the site.


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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Wed Mar 30, 2011 8:16 pm 
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Joined: Fri Mar 04, 2011 8:54 pm
Posts: 82
Ryan wrote:
The VM image doesn't need to be updated. All you need to do is replace the simulator in the VM with the latest version on the site.


I get that but it's just cleaner for a new user. Kinda odd when you install a new environment that you need to manually update it right away.



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 Post subject: Re: pulse_set_draw_window() bug in simulator
PostPosted: Sat Apr 16, 2011 8:42 pm 

Joined: Wed Apr 06, 2011 8:53 pm
Posts: 32
I agree with Johan: the new user experience is important, and it's going to be degraded if the installation instructions are "download the VM image, download the VM player, download the unpacker, unpack, start the VM, download the new simulator, and... now you're good to go."

I think it might work better if you go with "download the VM image that's packed with something you can unpack out of the box (say, .zip), download the VM player, start it and you're good."

It's more work for the inPulse team, sure. But first impressions are important.


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