Duane wrote:
The memory model for the display is 96*128*4 bytes, which comes out to 49K.
For my 1:1 game of life, I was able to get by with only double buffering the bare minimum of three lines. The bitmap game grid used 96x128/8 = 1.5 Kbytes, so there might be just enough to double buffer a 1-bit image if some of the other features are removed from the library.