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 Post subject: Use the built-in console font in a widget?
PostPosted: Sat May 14, 2011 9:00 pm 

Joined: Fri May 13, 2011 7:43 pm
Posts: 2
I'm trying to render some simple debug text to the screen. What printf renders would be good if we could position where the next output occurs, but obviously you can't. Clearing the screen too isn't an option as that means having to re-render the entire thing which we don't want. We simply want to display some small text in a corner.

That said, is there any way we can init a text widget to use the built-in 'console' font? Having to upload an entire font file for something that is seemingly already present isn't what I call a good use of resources, especially on a limited device.

Actually, for that matter, why are IMAGE_NULL and FONT_NULL exported in the header file in the first place? What purpose do they serve?

M


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