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 Post subject: Odometer clock (Day 2)
PostPosted: Mon Apr 25, 2011 3:02 pm 

Joined: Sun Feb 27, 2011 11:32 am
Posts: 71
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I was inspired by either aviation glass cockpit altimeters, or perhaps automotive odometers to create this one. The seconds continuously roll past, turning the minutes, which very slowly turn the hours. I thought of making it more like the clock of the long now and including day, month and a Y10K compliant five digit year. Video of it in action and source code.

SDK issues: my font bounding box isn't right, so there are some manual adjustments to make it fit. And the simulator doesn't accurately reflect how the font drawing code works with respect to outside boundaries. It would be nice if there were a way to draw into a bitmap buffer and then let my code do a manual bit-blit to the display, which would both allow the characters to be partly offscreen and also allow the colors to vary across the font.


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 Post subject: Re: Odometer clock (Day 2)
PostPosted: Mon Apr 25, 2011 3:54 pm 

Joined: Wed Mar 23, 2011 9:35 am
Posts: 54
I like it!


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 Post subject: Re: Odometer clock (Day 2)
PostPosted: Tue Apr 26, 2011 2:22 pm 
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Joined: Mon Feb 14, 2011 7:07 pm
Posts: 172
Beautiful. Wearing it out tonight to watch the Canucks vs Chicago game 7!



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