Ryan wrote:
Very cool game.
Thank you! Still very much a skeleton in terms of gameplay, but that takes time to build up.
Quote:
The printf font is built into the OS.
Yes, but is it stored as a bunch of bytes somewhere I can get a pointer to it? I've included an 8x8 font in my data section for the map, but would like to use the skinny printf font for messages to squeeze a few more characters in. And I don't want to include an extra font if it already is squirrelled away in the ROM somewhere.
jlait wrote:
Resources are actually stored in spiflash. Using resources instead of natively drawing an image will save on code space, but the trade off is drawing speed.
Ooh... Anyway we can get at that as arbitrary data? Like loadFromSPIFlash(destaddr, spiaddress, lengthinbytes)?
And, speaking of memory, I presume our stack starts at the end of our 8k RAM and grows down until we start overwriting our data segment. Is there anyway to monitor this other than prayer?